UI element category
Badge mobile game UI references
Browse 1,225 public Badge UI element references from real mobile games on Flomob. See how studios design badge components in live screens across genres, without creating an account.
Flomob’s public Badge gallery answers common research questions: How do successful games size and style badge components? Where do badge patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.
UI elements · Mobile game UI · Interface patterns · Badge patterns · Public previews

Public preview
Hay Day
Supercell
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Public preview
Fruit Ninja
Halfbrick
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Public preview
Monopoly
Marmalade Game Studio
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Public preview
Stumble Guys
Scopely
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Public preview
Brawl Stars
Supercell
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Public preview
Scrabble GO
Scopely
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Public preview
Lingokids
Lingokids, Inc
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Public preview
Royal Match
Dream Games
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Public preview
PUBG MOBILE
KRAFTON, Tencent Games
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Public preview

Disney Solitaire
SuperPlay
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Public preview
Archero 2
Habby
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Public preview
Royal Kingdom
Dream Games
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Frequently asked questions
What are Badge UI element references?
They are real badge components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.
How do designers use Badge patterns from Flomob?
Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.
Are public Badge previews enough for deep research?
Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.
How to use these references
Use this Badge collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.