UI element category
Lock mobile game UI references
Browse 1,630 public Lock UI element references from real mobile games on Flomob. See how studios design lock components in live screens across genres, without creating an account.
Flomob’s public Lock gallery answers common research questions: How do successful games size and style lock components? Where do lock patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.
UI elements · Mobile game UI · Interface patterns · Lock patterns · Public previews

Public preview
TMNT: Shredders Revenge
Playdigious
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Public preview
Brawl Stars
Supercell
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Public preview
Toon Blast
Peak Games
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Public preview
Tetris
PlayStudios (formerly N3TWORK Inc.)
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Public preview
Angry Birds 2
Rovio Entertainment
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Public preview

Disney Solitaire
SuperPlay
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Public preview
8 Ball Pool™
Miniclip
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Public preview
My Perfect Hotel
SayGames
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Public preview
Carnival Tycoon: Coin Games
Wild Candle Spin LLC
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Public preview
Kiddopia
Paper Boat Apps
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Public preview
Coin Master
Moon Active
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Public preview
Bloons TD 6
Ninja Kiwi
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Frequently asked questions
What are Lock UI element references?
They are real lock components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.
How do designers use Lock patterns from Flomob?
Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.
Are public Lock previews enough for deep research?
Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.
How to use these references
Use this Lock collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.