UI element category
Notification dot mobile game UI references
Browse 2,050 public Notification dot UI element references from real mobile games on Flomob. See how studios design notification dot components in live screens across genres, without creating an account.
Flomob’s public Notification dot gallery answers common research questions: How do successful games size and style notification dot components? Where do notification dot patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.
UI elements · Mobile game UI · Interface patterns · Notification dot patterns · Public previews

Public preview
Ludo King
Gametion Technologies
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Public preview
Crossy Road
Hipster Whale
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Public preview
Fruit Ninja
Halfbrick
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Public preview
Brawl Stars
Supercell
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Public preview
Scrabble GO
Scopely
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Public preview
PUBG MOBILE
KRAFTON, Tencent Games
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Public preview
Pizza Ready!
Supercent
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Public preview
Carnival Tycoon: Coin Games
Wild Candle Spin LLC
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Public preview
TMNT: Shredders Revenge
Playdigious
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Public preview
Coin Master
Moon Active
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Public preview
Angry Birds 2
Rovio Entertainment
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Public preview
Whiteout Survival
Century Games
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Frequently asked questions
What are Notification dot UI element references?
They are real notification dot components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.
How do designers use Notification dot patterns from Flomob?
Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.
Are public Notification dot previews enough for deep research?
Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.
How to use these references
Use this Notification dot collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.