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Tabs mobile game UI references

1,019 public UI references ready to browse · Updated Jun 19, 2026

Browse 1,019 public Tabs UI element references from real mobile games on Flomob. See how studios design tabs components in live screens across genres, without creating an account.

Flomob’s public Tabs gallery answers common research questions: How do successful games size and style tabs components? Where do tabs patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.

UI elements · Mobile game UI · Interface patterns · Tabs patterns · Public previews

Ludo King Tabs preview

Public preview

Ludo King icon

Ludo King

Gametion Technologies

TabsAvatarPortraitAnnouncement

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Hay Day Tabs preview

Public preview

Hay Day icon

Hay Day

Supercell

TabsBadgeLandscapeNews

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Crossy Road Tabs preview

Public preview

Crossy Road icon

Crossy Road

Hipster Whale

TabsButtonPortraitAnnouncement

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Subway Surfers Tabs preview

Public preview

Subway Surfers icon

Subway Surfers

Kiloo, SYBO Games

TabsButtonPortraitMenu

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Brawl Stars Tabs preview

Public preview

Brawl Stars icon

Brawl Stars

Supercell

TabsBackLandscapeRewards

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Royal Match Tabs preview

Public preview

Royal Match icon

Royal Match

Dream Games

TabsBadgePortraitLeaderboard

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Angry Birds 2 Tabs preview

Public preview

Angry Birds 2 icon

Angry Birds 2

Rovio Entertainment

TabsBackLandscapeQuest

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Carnival Tycoon: Coin Games Tabs preview

Public preview

Carnival Tycoon: Coin Games icon

Carnival Tycoon: Coin Games

Wild Candle Spin LLC

TabsButtonPortraitGuided Interaction

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

MARVEL Contest of Champions Tabs preview

Public preview

MARVEL Contest of Champions icon

MARVEL Contest of Champions

Kabam

TabsAvatarLandscapeCharacter

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Township Tabs preview

Public preview

Township icon

Township

Playrix

TabsBadgeLandscapeShop

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Stardew Valley Tabs preview

Public preview

Stardew Valley icon

Stardew Valley

ConcernedApe

TabsButtonLandscapeSettings

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Angry Birds Dream Blast Tabs preview

Public preview

Angry Birds Dream Blast icon

Angry Birds Dream Blast

Rovio Entertainment

TabsAvatarPortraitLeaderboard

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Frequently asked questions

What are Tabs UI element references?

They are real tabs components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.

How do designers use Tabs patterns from Flomob?

Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.

Are public Tabs previews enough for deep research?

Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.

How to use these references

Use this Tabs collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.

Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.