UI element category
Menu mobile game UI references
Browse 23 public Menu UI element references from real mobile games on Flomob. See how studios design menu components in live screens across genres, without creating an account.
Flomob’s public Menu gallery answers common research questions: How do successful games size and style menu components? Where do menu patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.
UI elements · Mobile game UI · Interface patterns · Menu patterns · Public previews

Public preview
MARVEL Contest of Champions
Kabam
Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Public preview
My Talking Tom Friends
Outfit7
Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Public preview
Fruit Ninja
Halfbrick
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Frequently asked questions
What are Menu UI element references?
They are real menu components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.
How do designers use Menu patterns from Flomob?
Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.
Are public Menu previews enough for deep research?
Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.
How to use these references
Use this Menu collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.