UI element category
Checkbox mobile game UI references
Browse 169 public Checkbox UI element references from real mobile games on Flomob. See how studios design checkbox components in live screens across genres, without creating an account.
Flomob’s public Checkbox gallery answers common research questions: How do successful games size and style checkbox components? Where do checkbox patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.
UI elements · Mobile game UI · Interface patterns · Checkbox patterns · Public previews

Public preview
TMNT: Shredders Revenge
Playdigious
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Public preview
Love and Deepspace
Infold Games, Paper Games
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Public preview
Is this seat taken
Poti Poti Studio
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Public preview
Stardew Valley
ConcernedApe
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Public preview
Storyteller
Daniel Benmergui
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Public preview
Mobile Legends: Bang Bang
Moonton
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Public preview
Pokémon TCG Pocket
Creatures Inc., The Pokémon Company
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Public preview
eFootball™
KONAMI
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Public preview
Archero 2
Habby
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Public preview
Call of Duty: Mobile
Activision, TiMi Studio
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Public preview
Gossip Harbor®: Merge & Story
Microfun Limited
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Public preview
Cookie Run: Kingdom
Devsisters
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Frequently asked questions
What are Checkbox UI element references?
They are real checkbox components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.
How do designers use Checkbox patterns from Flomob?
Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.
Are public Checkbox previews enough for deep research?
Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.
How to use these references
Use this Checkbox collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.