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UI element category

Gear mobile game UI references

658 public UI references ready to browse · Updated Jun 19, 2026

Browse 658 public Gear UI element references from real mobile games on Flomob. See how studios design gear components in live screens across genres, without creating an account.

Flomob’s public Gear gallery answers common research questions: How do successful games size and style gear components? Where do gear patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.

UI elements · Mobile game UI · Interface patterns · Gear patterns · Public previews

PUBG MOBILE Gear preview

Public preview

PUBG MOBILE icon

PUBG MOBILE

KRAFTON, Tencent Games

GearAvatarLandscapeLobby

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Loop Hero Gear preview

Public preview

Loop Hero icon

Loop Hero

Four Quarters

GearButtonLandscapeIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

8 Ball Pool™ Gear preview

Public preview

8 Ball Pool™ icon

8 Ball Pool™

Miniclip

GearBackLandscapeTrophy Road

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Angry Birds 2 Gear preview

Public preview

Angry Birds 2 icon

Angry Birds 2

Rovio Entertainment

GearAvatarLandscapeMenu

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Sorcery School Gear preview

Public preview

Sorcery School icon

Sorcery School

Pretty Simple

GearButtonPortraitIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Exit the Gungeon Gear preview

Public preview

Exit the Gungeon icon

Exit the Gungeon

Dodge Roll & Singlecore Games

GearBackLandscapeMenu

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Angry Birds Dream Blast Gear preview

Public preview

Angry Birds Dream Blast icon

Angry Birds Dream Blast

Rovio Entertainment

GearAvatarPortraitMenu

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Royal Match Gear preview

Public preview

Royal Match icon

Royal Match

Dream Games

GearAvatarPortraitQuest

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

AFK Arena Gear preview

Public preview

AFK Arena icon

AFK Arena

Lilith Games

GearAvatarPortraitCharacter

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Toon Blast Gear preview

Public preview

Toon Blast icon

Toon Blast

Peak Games

GearAvatarPortraitLevel Selection

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Disney Solitaire Gear preview

Public preview

Disney Solitaire icon

Disney Solitaire

SuperPlay

GearButtonLandscapeIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Color Block Jam Gear preview

Public preview

Color Block Jam icon

Color Block Jam

Rollic Games

GearAvatarPortraitCharacter

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Frequently asked questions

What are Gear UI element references?

They are real gear components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.

How do designers use Gear patterns from Flomob?

Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.

Are public Gear previews enough for deep research?

Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.

How to use these references

Use this Gear collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.

Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.