UI element category
Gear mobile game UI references
Browse 658 public Gear UI element references from real mobile games on Flomob. See how studios design gear components in live screens across genres, without creating an account.
Flomob’s public Gear gallery answers common research questions: How do successful games size and style gear components? Where do gear patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.
UI elements · Mobile game UI · Interface patterns · Gear patterns · Public previews

Public preview
PUBG MOBILE
KRAFTON, Tencent Games
Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Public preview
Loop Hero
Four Quarters
Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Public preview
8 Ball Pool™
Miniclip
Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Public preview
Angry Birds 2
Rovio Entertainment
Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Public preview

Sorcery School
Pretty Simple
Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Public preview
Exit the Gungeon
Dodge Roll & Singlecore Games
Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Public preview
Angry Birds Dream Blast
Rovio Entertainment
Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Public preview
Royal Match
Dream Games
Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Public preview
AFK Arena
Lilith Games
Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Public preview
Toon Blast
Peak Games
Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Public preview

Disney Solitaire
SuperPlay
Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Public preview
Color Block Jam
Rollic Games
Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.
More categories in this group
Frequently asked questions
What are Gear UI element references?
They are real gear components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.
How do designers use Gear patterns from Flomob?
Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.
Are public Gear previews enough for deep research?
Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.
How to use these references
Use this Gear collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.