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UI element category

Modal mobile game UI references

2,326 public UI references ready to browse · Updated Jun 19, 2026

Browse 2,326 public Modal UI element references from real mobile games on Flomob. See how studios design modal components in live screens across genres, without creating an account.

Flomob’s public Modal gallery answers common research questions: How do successful games size and style modal components? Where do modal patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.

UI elements · Mobile game UI · Interface patterns · Modal patterns · Public previews

Is this seat taken Modal preview

Public preview

Is this seat taken icon

Is this seat taken

Poti Poti Studio

ModalButtonLandscapeGuided Interaction

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Crossy Road Modal preview

Public preview

Crossy Road icon

Crossy Road

Hipster Whale

ModalButtonPortraitAnnouncement

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Carnival Tycoon: Coin Games Modal preview

Public preview

Carnival Tycoon: Coin Games icon

Carnival Tycoon: Coin Games

Wild Candle Spin LLC

ModalButtonPortraitIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Toon Blast Modal preview

Public preview

Toon Blast icon

Toon Blast

Peak Games

ModalButtonPortraitOnboarding

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Love and Deepspace Modal preview

Public preview

Love and Deepspace icon

Love and Deepspace

Infold Games, Paper Games

ModalButtonPortraitLog in

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Plants vs zombies 2 Modal preview

Public preview

Plants vs zombies 2 icon

Plants vs zombies 2

PopCap

ModalBackLandscapeCharacter

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Tetris Modal preview

Public preview

Tetris icon

Tetris

PlayStudios (formerly N3TWORK Inc.)

ModalButtonPortraitPopup

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Disney Solitaire Modal preview

Public preview

Disney Solitaire icon

Disney Solitaire

SuperPlay

ModalButtonLandscapeOverlay

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Subway Surfers Modal preview

Public preview

Subway Surfers icon

Subway Surfers

Kiloo, SYBO Games

ModalAvatarPortraitGame over

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Sparklite Modal preview

Public preview

Sparklite icon

Sparklite

Playdigious

ModalIconLandscapeDialogue

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

MARVEL Future Fight Modal preview

Public preview

MARVEL Future Fight icon

MARVEL Future Fight

Netmarble

ModalButtonLandscapeAlert

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Pixel Flow! Modal preview

Public preview

Pixel Flow! icon

Pixel Flow!

Loom Games

ModalButtonPortraitPopup

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Frequently asked questions

What are Modal UI element references?

They are real modal components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.

How do designers use Modal patterns from Flomob?

Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.

Are public Modal previews enough for deep research?

Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.

How to use these references

Use this Modal collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.

Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.