UI element category
Image mobile game UI references
Browse 11 public Image UI element references from real mobile games on Flomob. See how studios design image components in live screens across genres, without creating an account.
Flomob’s public Image gallery answers common research questions: How do successful games size and style image components? Where do image patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.
UI elements · Mobile game UI · Interface patterns · Image patterns · Public previews

Public preview
Pokémon GO
Niantic, Inc.
Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Public preview
Call of Duty: Mobile
Activision, TiMi Studio
Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Public preview
Mobile Legends: Bang Bang
Moonton
Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.
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Frequently asked questions
What are Image UI element references?
They are real image components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.
How do designers use Image patterns from Flomob?
Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.
Are public Image previews enough for deep research?
Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.
How to use these references
Use this Image collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.