Scroll for more

UI element category

Category mobile game UI references

890 public UI references ready to browse · Updated Jun 19, 2026

Browse 890 public Category UI element references from real mobile games on Flomob. See how studios design category components in live screens across genres, without creating an account.

Flomob’s public Category gallery answers common research questions: How do successful games size and style category components? Where do category patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.

UI elements · Mobile game UI · Interface patterns · Category patterns · Public previews

Bloons TD 6 Category preview

Public preview

Bloons TD 6 icon

Bloons TD 6

Ninja Kiwi

CategoryButtonLandscapeIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

PUBG MOBILE Category preview

Public preview

PUBG MOBILE icon

PUBG MOBILE

KRAFTON, Tencent Games

CategoryButtonLandscapeCharacter

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Stumble Guys Category preview

Public preview

Stumble Guys icon

Stumble Guys

Scopely

CategoryBackLandscapeShop

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Loop Hero Category preview

Public preview

Loop Hero icon

Loop Hero

Four Quarters

CategoryAvatarLandscapeIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Monopoly Category preview

Public preview

Monopoly icon

Monopoly

Marmalade Game Studio

CategoryBackLandscapeInventory

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Mobile Legends: Bang Bang Category preview

Public preview

Mobile Legends: Bang Bang icon

Mobile Legends: Bang Bang

Moonton

CategoryBackLandscapeShop

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Minecraft Category preview

Public preview

Minecraft icon

Minecraft

Mojang Studios

CategoryAvatarLandscapeCharacter

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Star Wars: Galaxy of Heroes Category preview

Public preview

Star Wars: Galaxy of Heroes icon

Star Wars: Galaxy of Heroes

Capital Games, Electronic Arts

CategoryBackLandscapeCharacter

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Evony Category preview

Public preview

Evony icon

Evony

Top Games Inc.

CategoryBackPortraitInventory

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Township Category preview

Public preview

Township icon

Township

Playrix

CategoryButtonLandscapeMenu

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Clash of Clans Category preview

Public preview

Clash of Clans icon

Clash of Clans

Supercell

CategoryBadgeLandscapeShop

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Call of Duty: Mobile Category preview

Public preview

Call of Duty: Mobile icon

Call of Duty: Mobile

Activision, TiMi Studio

CategoryBackLandscapeShop

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Frequently asked questions

What are Category UI element references?

They are real category components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.

How do designers use Category patterns from Flomob?

Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.

Are public Category previews enough for deep research?

Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.

How to use these references

Use this Category collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.

Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.