UI element category
Category mobile game UI references
Browse 890 public Category UI element references from real mobile games on Flomob. See how studios design category components in live screens across genres, without creating an account.
Flomob’s public Category gallery answers common research questions: How do successful games size and style category components? Where do category patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.
UI elements · Mobile game UI · Interface patterns · Category patterns · Public previews

Public preview
Bloons TD 6
Ninja Kiwi
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Public preview
PUBG MOBILE
KRAFTON, Tencent Games
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Public preview
Stumble Guys
Scopely
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Public preview
Loop Hero
Four Quarters
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Public preview
Monopoly
Marmalade Game Studio
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Public preview
Mobile Legends: Bang Bang
Moonton
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Public preview
Minecraft
Mojang Studios
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Public preview
Star Wars: Galaxy of Heroes
Capital Games, Electronic Arts
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Public preview
Evony
Top Games Inc.
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Public preview
Township
Playrix
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Public preview
Clash of Clans
Supercell
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Public preview
Call of Duty: Mobile
Activision, TiMi Studio
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Frequently asked questions
What are Category UI element references?
They are real category components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.
How do designers use Category patterns from Flomob?
Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.
Are public Category previews enough for deep research?
Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.
How to use these references
Use this Category collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.