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UI element category

Chest mobile game UI references

938 public UI references ready to browse · Updated Jun 19, 2026

Browse 938 public Chest UI element references from real mobile games on Flomob. See how studios design chest components in live screens across genres, without creating an account.

Flomob’s public Chest gallery answers common research questions: How do successful games size and style chest components? Where do chest patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.

UI elements · Mobile game UI · Interface patterns · Chest patterns · Public previews

Carnival Tycoon: Coin Games Chest preview

Public preview

Carnival Tycoon: Coin Games icon

Carnival Tycoon: Coin Games

Wild Candle Spin LLC

ChestCardPortraitIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Disney Solitaire Chest preview

Public preview

Disney Solitaire icon

Disney Solitaire

SuperPlay

ChestButtonLandscapeOverlay

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Sorcery School Chest preview

Public preview

Sorcery School icon

Sorcery School

Pretty Simple

ChestButtonPortraitSplash Screen

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Angry Birds 2 Chest preview

Public preview

Angry Birds 2 icon

Angry Birds 2

Rovio Entertainment

ChestAvatarLandscapeMenu

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Temple Run 2 Chest preview

Public preview

Temple Run 2 icon

Temple Run 2

Imangi Studios

ChestBackPortraitLevel Selection

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Royal Kingdom Chest preview

Public preview

Royal Kingdom icon

Royal Kingdom

Dream Games

ChestButtonPortraitMenu

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Brawl Stars Chest preview

Public preview

Brawl Stars icon

Brawl Stars

Supercell

ChestAlertLandscapeGame over

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Mobile Legends: Bang Bang Chest preview

Public preview

Mobile Legends: Bang Bang icon

Mobile Legends: Bang Bang

Moonton

ChestBackLandscapeShop

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Geometry Dash Lite Chest preview

Public preview

Geometry Dash Lite icon

Geometry Dash Lite

RobTop Games

ChestBackLandscapeStats

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Royal Match Chest preview

Public preview

Royal Match icon

Royal Match

Dream Games

ChestAvatarPortraitQuest

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Coin Master Chest preview

Public preview

Coin Master icon

Coin Master

Moon Active

ChestCharacterPortraitSplash Screen

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Stardew Valley Chest preview

Public preview

Stardew Valley icon

Stardew Valley

ConcernedApe

ChestButtonLandscapeCut Scene

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Frequently asked questions

What are Chest UI element references?

They are real chest components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.

How do designers use Chest patterns from Flomob?

Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.

Are public Chest previews enough for deep research?

Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.

How to use these references

Use this Chest collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.

Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.