UI element category
Close mobile game UI references
Browse 2,552 public Close UI element references from real mobile games on Flomob. See how studios design close components in live screens across genres, without creating an account.
Flomob’s public Close gallery answers common research questions: How do successful games size and style close components? Where do close patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.
UI elements · Mobile game UI · Interface patterns · Close patterns · Public previews

Public preview
Ludo King
Gametion Technologies
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Public preview
Hay Day
Supercell
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Public preview
Carnival Tycoon: Coin Games
Wild Candle Spin LLC
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Public preview
Fruit Ninja
Halfbrick
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Public preview
Subway Surfers
Kiloo, SYBO Games
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Public preview
Monster Hunter Now
Niantic & Capcom
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Public preview
Stumble Guys
Scopely
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Public preview
Love and Deepspace
Infold Games, Paper Games
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Public preview
Tetris
PlayStudios (formerly N3TWORK Inc.)
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Public preview

Disney Solitaire
SuperPlay
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Public preview

Pixel Flow!
Loom Games
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Public preview
Among Us!
Innersloth
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Frequently asked questions
What are Close UI element references?
They are real close components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.
How do designers use Close patterns from Flomob?
Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.
Are public Close previews enough for deep research?
Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.
How to use these references
Use this Close collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.