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UI element category

Close mobile game UI references

2,552 public UI references ready to browse · Updated Jun 19, 2026

Browse 2,552 public Close UI element references from real mobile games on Flomob. See how studios design close components in live screens across genres, without creating an account.

Flomob’s public Close gallery answers common research questions: How do successful games size and style close components? Where do close patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.

UI elements · Mobile game UI · Interface patterns · Close patterns · Public previews

Ludo King Close preview

Public preview

Ludo King icon

Ludo King

Gametion Technologies

CloseAvatarPortraitAnnouncement

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Hay Day Close preview

Public preview

Hay Day icon

Hay Day

Supercell

CloseBadgeLandscapeNews

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Carnival Tycoon: Coin Games Close preview

Public preview

Carnival Tycoon: Coin Games icon

Carnival Tycoon: Coin Games

Wild Candle Spin LLC

CloseButtonPortraitIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Fruit Ninja Close preview

Public preview

Fruit Ninja icon

Fruit Ninja

Halfbrick

CloseBadgeLandscapeNews

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Subway Surfers Close preview

Public preview

Subway Surfers icon

Subway Surfers

Kiloo, SYBO Games

CloseButtonPortraitMenu

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Monster Hunter Now Close preview

Public preview

Monster Hunter Now icon

Monster Hunter Now

Niantic & Capcom

CloseBackPortraitLog in

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Stumble Guys Close preview

Public preview

Stumble Guys icon

Stumble Guys

Scopely

CloseAvatarLandscapeLeaderboard

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Love and Deepspace Close preview

Public preview

Love and Deepspace icon

Love and Deepspace

Infold Games, Paper Games

CloseButtonPortraitLog in

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Tetris Close preview

Public preview

Tetris icon

Tetris

PlayStudios (formerly N3TWORK Inc.)

CloseButtonPortraitPopup

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Disney Solitaire Close preview

Public preview

Disney Solitaire icon

Disney Solitaire

SuperPlay

CloseButtonLandscapeOverlay

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Pixel Flow! Close preview

Public preview

Pixel Flow! icon

Pixel Flow!

Loom Games

CloseButtonPortraitPopup

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Among Us! Close preview

Public preview

Among Us! icon

Among Us!

Innersloth

CloseAvatarLandscapeCharacter

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Frequently asked questions

What are Close UI element references?

They are real close components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.

How do designers use Close patterns from Flomob?

Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.

Are public Close previews enough for deep research?

Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.

How to use these references

Use this Close collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.

Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.