UI element category
Level indicator mobile game UI references
Browse 1,047 public Level indicator UI element references from real mobile games on Flomob. See how studios design level indicator components in live screens across genres, without creating an account.
Flomob’s public Level indicator gallery answers common research questions: How do successful games size and style level indicator components? Where do level indicator patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.
UI elements · Mobile game UI · Interface patterns · Level indicator patterns · Public previews

Public preview

Pixel Flow!
Loom Games
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Public preview

Cats&Soup
Neowiz
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Public preview

Disney Solitaire
SuperPlay
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Public preview

Sorcery School
Pretty Simple
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Public preview

Time Blast
WildLife Studios
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Public preview

Survivor!.io
Habby
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Frequently asked questions
What are Level indicator UI element references?
They are real level indicator components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.
How do designers use Level indicator patterns from Flomob?
Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.
Are public Level indicator previews enough for deep research?
Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.
How to use these references
Use this Level indicator collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.