Screen category
Shop mobile game screen references
Browse 150 public Shop screens from real mobile games on Flomob. Study how teams handle this flow moment—layout, hierarchy, copy, and calls to action—in production interfaces.
This Shop collection is built for designers researching mobile game UX. Compare orientation, information density, and action emphasis across titles, note what repeats in strong examples, and open any preview to see the pattern inside its full game context.
Mobile game screens · UX benchmarks · Screen references · Shop patterns · Public previews

Public preview
Stardew Valley
ConcernedApe
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Public preview
Township
Playrix
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Public preview
Toca Life World
Toca Boca
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Public preview
Stumble Guys
Scopely
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Public preview
Mobile Legends: Bang Bang
Moonton
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Public preview
Minecraft
Mojang Studios
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Public preview
Hay Day
Supercell
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Public preview
Gossip Harbor®: Merge & Story
Microfun Limited
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Public preview
Fishdom
Playrix
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Public preview
Evony
Top Games Inc.
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Public preview
Crossy Road
Hipster Whale
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Public preview
Clash Royale
Supercell
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Frequently asked questions
What are Shop screen references on Flomob?
They are real mobile game screenshots tagged as shop moments, curated so you can study layout and UX patterns in context.
How do I compare Shop screens effectively?
Review 3–5 examples, note repeated hierarchy and CTA placement, then document principles that fit your game's goals.
Can I access more screens than the public previews?
Yes. Sign up free to explore the full screen library, filter by game, and save references for your team.
How to use these references
Use this Shop collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.