Scroll for more

UI element category

Gift mobile game UI references

510 public UI references ready to browse · Updated Jun 19, 2026

Browse 510 public Gift UI element references from real mobile games on Flomob. See how studios design gift components in live screens across genres, without creating an account.

Flomob’s public Gift gallery answers common research questions: How do successful games size and style gift components? Where do gift patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.

UI elements · Mobile game UI · Interface patterns · Gift patterns · Public previews

Carnival Tycoon: Coin Games Gift preview

Public preview

Carnival Tycoon: Coin Games icon

Carnival Tycoon: Coin Games

Wild Candle Spin LLC

GiftButtonPortraitIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

PUBG MOBILE Gift preview

Public preview

PUBG MOBILE icon

PUBG MOBILE

KRAFTON, Tencent Games

GiftAvatarLandscapeLobby

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Gardenscapes Gift preview

Public preview

Gardenscapes icon

Gardenscapes

Playrix

GiftButtonLandscapeIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Stumble Guys Gift preview

Public preview

Stumble Guys icon

Stumble Guys

Scopely

GiftBackLandscapeShop

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Disney Solitaire Gift preview

Public preview

Disney Solitaire icon

Disney Solitaire

SuperPlay

GiftButtonLandscapeSocial

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Cookie Run: Kingdom Gift preview

Public preview

Cookie Run: Kingdom icon

Cookie Run: Kingdom

Devsisters

GiftButtonLandscapeMenu

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Stardew Valley Gift preview

Public preview

Stardew Valley icon

Stardew Valley

ConcernedApe

GiftAlertLandscapeGuided Interaction

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Toca Life World Gift preview

Public preview

Toca Life World icon

Toca Life World

Toca Boca

GiftButtonLandscapeMenu

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Domino Dreams Gift preview

Public preview

Domino Dreams icon

Domino Dreams

SuperPlay

GiftButtonLandscapeSocial

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Coin Master Gift preview

Public preview

Coin Master icon

Coin Master

Moon Active

GiftButtonPortraitSocial

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Archero 2 Gift preview

Public preview

Archero 2 icon

Archero 2

Habby

GiftAvatarPortraitSettings

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Lingokids Gift preview

Public preview

Lingokids icon

Lingokids

Lingokids, Inc

GiftAvatarLandscapeLevel Selection

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Frequently asked questions

What are Gift UI element references?

They are real gift components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.

How do designers use Gift patterns from Flomob?

Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.

Are public Gift previews enough for deep research?

Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.

How to use these references

Use this Gift collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.

Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.