UI element category
Gift mobile game UI references
Browse 510 public Gift UI element references from real mobile games on Flomob. See how studios design gift components in live screens across genres, without creating an account.
Flomob’s public Gift gallery answers common research questions: How do successful games size and style gift components? Where do gift patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.
UI elements · Mobile game UI · Interface patterns · Gift patterns · Public previews

Public preview
Carnival Tycoon: Coin Games
Wild Candle Spin LLC
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Public preview
PUBG MOBILE
KRAFTON, Tencent Games
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Public preview
Gardenscapes
Playrix
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Public preview
Stumble Guys
Scopely
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Public preview

Disney Solitaire
SuperPlay
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Public preview
Cookie Run: Kingdom
Devsisters
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Public preview
Stardew Valley
ConcernedApe
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Public preview
Toca Life World
Toca Boca
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Public preview
Domino Dreams
SuperPlay
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Public preview
Coin Master
Moon Active
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Public preview
Archero 2
Habby
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Public preview
Lingokids
Lingokids, Inc
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Frequently asked questions
What are Gift UI element references?
They are real gift components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.
How do designers use Gift patterns from Flomob?
Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.
Are public Gift previews enough for deep research?
Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.
How to use these references
Use this Gift collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.