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UI element category

Joystick mobile game UI references

338 public UI references ready to browse · Updated Jun 19, 2026

Browse 338 public Joystick UI element references from real mobile games on Flomob. See how studios design joystick components in live screens across genres, without creating an account.

Flomob’s public Joystick gallery answers common research questions: How do successful games size and style joystick components? Where do joystick patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.

UI elements · Mobile game UI · Interface patterns · Joystick patterns · Public previews

Archero 2 Joystick preview

Public preview

Archero 2 icon

Archero 2

Habby

JoystickBadgePortraitIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Subnautica Joystick preview

Public preview

Subnautica icon

Subnautica

Unknown Worlds Entertainment

JoystickButtonLandscapeIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Exit the Gungeon Joystick preview

Public preview

Exit the Gungeon icon

Exit the Gungeon

Dodge Roll & Singlecore Games

JoystickBackLandscapeMenu

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Squid Game: Unleashed Joystick preview

Public preview

Squid Game: Unleashed icon

Squid Game: Unleashed

Supercent

JoystickAvatarLandscapeIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

PUBG MOBILE Joystick preview

Public preview

PUBG MOBILE icon

PUBG MOBILE

KRAFTON, Tencent Games

JoystickButtonLandscapeGuided Interaction

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

MARVEL Future Fight Joystick preview

Public preview

MARVEL Future Fight icon

MARVEL Future Fight

Netmarble

JoystickBadgeLandscapeIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Pizza Ready! Joystick preview

Public preview

Pizza Ready! icon

Pizza Ready!

Supercent

JoystickCurrencyPortraitGuided Interaction

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

League of Legends: Wild Rift Joystick preview

Public preview

League of Legends: Wild Rift icon

League of Legends: Wild Rift

Riot Games

JoystickButtonLandscapeIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Among Us! Joystick preview

Public preview

Among Us! icon

Among Us!

Innersloth

JoystickButtonLandscapeGuided Interaction

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Sparklite Joystick preview

Public preview

Sparklite icon

Sparklite

Playdigious

JoystickButtonLandscapeIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

TMNT: Shredders Revenge Joystick preview

Public preview

TMNT: Shredders Revenge icon

TMNT: Shredders Revenge

Playdigious

JoystickAvatarLandscapeIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Downwell Joystick preview

Public preview

Downwell icon

Downwell

Devolver

JoystickButtonPortraitIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Frequently asked questions

What are Joystick UI element references?

They are real joystick components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.

How do designers use Joystick patterns from Flomob?

Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.

Are public Joystick previews enough for deep research?

Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.

How to use these references

Use this Joystick collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.

Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.