UI element category
Joystick mobile game UI references
Browse 338 public Joystick UI element references from real mobile games on Flomob. See how studios design joystick components in live screens across genres, without creating an account.
Flomob’s public Joystick gallery answers common research questions: How do successful games size and style joystick components? Where do joystick patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.
UI elements · Mobile game UI · Interface patterns · Joystick patterns · Public previews

Public preview
Archero 2
Habby
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Public preview
Subnautica
Unknown Worlds Entertainment
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Public preview
Exit the Gungeon
Dodge Roll & Singlecore Games
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Public preview
Squid Game: Unleashed
Supercent
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Public preview
PUBG MOBILE
KRAFTON, Tencent Games
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Public preview
MARVEL Future Fight
Netmarble
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Public preview
Pizza Ready!
Supercent
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Public preview
League of Legends: Wild Rift
Riot Games
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Public preview
Among Us!
Innersloth
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Public preview
Sparklite
Playdigious
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Public preview
TMNT: Shredders Revenge
Playdigious
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Public preview
Downwell
Devolver
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Frequently asked questions
What are Joystick UI element references?
They are real joystick components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.
How do designers use Joystick patterns from Flomob?
Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.
Are public Joystick previews enough for deep research?
Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.
How to use these references
Use this Joystick collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.