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Label mobile game UI references

7,024 public UI references ready to browse · Updated Jun 19, 2026

Browse 7,024 public Label UI element references from real mobile games on Flomob. See how studios design label components in live screens across genres, without creating an account.

Flomob’s public Label gallery answers common research questions: How do successful games size and style label components? Where do label patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.

UI elements · Mobile game UI · Interface patterns · Label patterns · Public previews

Chicken Jump: Crazy Traffic Label preview

Public preview

Chicken Jump: Crazy Traffic icon

Chicken Jump: Crazy Traffic

Playdigious

LabelBackPortraitInventory

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Broken Sword: Reforged Label preview

Public preview

Broken Sword: Reforged icon

Broken Sword: Reforged

Revolution

LabelButtonLandscapeCredits

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Downwell Label preview

Public preview

Downwell icon

Downwell

Devolver

LabelButtonPortraitUpgrade

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Hay Day Label preview

Public preview

Hay Day icon

Hay Day

Supercell

LabelBadgeLandscapeNews

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Bloons TD 6 Label preview

Public preview

Bloons TD 6 icon

Bloons TD 6

Ninja Kiwi

LabelAvatarLandscapeAnnouncement

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Monster Hunter Now Label preview

Public preview

Monster Hunter Now icon

Monster Hunter Now

Niantic & Capcom

LabelBackPortraitOnboarding

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Fruit Ninja Label preview

Public preview

Fruit Ninja icon

Fruit Ninja

Halfbrick

LabelBadgeLandscapeNews

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

TMNT: Shredders Revenge Label preview

Public preview

TMNT: Shredders Revenge icon

TMNT: Shredders Revenge

Playdigious

LabelAvatarLandscapeCharacter

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Monopoly Label preview

Public preview

Monopoly icon

Monopoly

Marmalade Game Studio

LabelAvatarLandscapeIn Game

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Subway Surfers Label preview

Public preview

Subway Surfers icon

Subway Surfers

Kiloo, SYBO Games

LabelButtonPortraitMenu

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Finch: Self-Care Pet Label preview

Public preview

Finch: Self-Care Pet icon

Finch: Self-Care Pet

Finch Care Public Benefit Organization

LabelBackPortraitMenu

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Kiddopia Label preview

Public preview

Kiddopia icon

Kiddopia

Paper Boat Apps

LabelButtonLandscapeGuided Interaction

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Frequently asked questions

What are Label UI element references?

They are real label components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.

How do designers use Label patterns from Flomob?

Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.

Are public Label previews enough for deep research?

Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.

How to use these references

Use this Label collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.

Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.