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UI element category

Avatar mobile game UI references

2,735 public UI references ready to browse · Updated Jun 19, 2026

Browse 2,735 public Avatar UI element references from real mobile games on Flomob. See how studios design avatar components in live screens across genres, without creating an account.

Flomob’s public Avatar gallery answers common research questions: How do successful games size and style avatar components? Where do avatar patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.

UI elements · Mobile game UI · Interface patterns · Avatar patterns · Public previews

Ludo King Avatar preview

Public preview

Ludo King icon

Ludo King

Gametion Technologies

AvatarButtonPortraitAnnouncement

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Bloons TD 6 Avatar preview

Public preview

Bloons TD 6 icon

Bloons TD 6

Ninja Kiwi

AvatarBackLandscapeAnnouncement

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

TMNT: Shredders Revenge Avatar preview

Public preview

TMNT: Shredders Revenge icon

TMNT: Shredders Revenge

Playdigious

AvatarBackLandscapeCharacter

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Monopoly Avatar preview

Public preview

Monopoly icon

Monopoly

Marmalade Game Studio

AvatarBadgeLandscapeIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Stumble Guys Avatar preview

Public preview

Stumble Guys icon

Stumble Guys

Scopely

AvatarBadgeLandscapeLeaderboard

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Toon Blast Avatar preview

Public preview

Toon Blast icon

Toon Blast

Peak Games

AvatarCharacterPortraitRewards

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Scrabble GO Avatar preview

Public preview

Scrabble GO icon

Scrabble GO

Scopely

AvatarBadgePortraitGame over

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Subway Surfers Avatar preview

Public preview

Subway Surfers icon

Subway Surfers

Kiloo, SYBO Games

AvatarButtonPortraitGame over

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

PUBG MOBILE Avatar preview

Public preview

PUBG MOBILE icon

PUBG MOBILE

KRAFTON, Tencent Games

AvatarBadgeLandscapeLobby

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Royal Kingdom Avatar preview

Public preview

Royal Kingdom icon

Royal Kingdom

Dream Games

AvatarBadgePortraitLeaderboard

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Among Us! Avatar preview

Public preview

Among Us! icon

Among Us!

Innersloth

AvatarButtonLandscapeCharacter

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Fruit Ninja Avatar preview

Public preview

Fruit Ninja icon

Fruit Ninja

Halfbrick

AvatarBadgeLandscapeLeaderboard

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Frequently asked questions

What are Avatar UI element references?

They are real avatar components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.

How do designers use Avatar patterns from Flomob?

Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.

Are public Avatar previews enough for deep research?

Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.

How to use these references

Use this Avatar collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.

Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.