UI element category
Avatar mobile game UI references
Browse 2,735 public Avatar UI element references from real mobile games on Flomob. See how studios design avatar components in live screens across genres, without creating an account.
Flomob’s public Avatar gallery answers common research questions: How do successful games size and style avatar components? Where do avatar patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.
UI elements · Mobile game UI · Interface patterns · Avatar patterns · Public previews

Public preview
Ludo King
Gametion Technologies
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Public preview
Bloons TD 6
Ninja Kiwi
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Public preview
TMNT: Shredders Revenge
Playdigious
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Public preview
Monopoly
Marmalade Game Studio
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Public preview
Stumble Guys
Scopely
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Public preview
Toon Blast
Peak Games
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Public preview
Scrabble GO
Scopely
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Public preview
Subway Surfers
Kiloo, SYBO Games
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Public preview
PUBG MOBILE
KRAFTON, Tencent Games
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Public preview
Royal Kingdom
Dream Games
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Public preview
Among Us!
Innersloth
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Public preview
Fruit Ninja
Halfbrick
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Frequently asked questions
What are Avatar UI element references?
They are real avatar components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.
How do designers use Avatar patterns from Flomob?
Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.
Are public Avatar previews enough for deep research?
Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.
How to use these references
Use this Avatar collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.