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UI element category

Icon mobile game UI references

8,825 public UI references ready to browse · Updated Jun 19, 2026

Browse 8,825 public Icon UI element references from real mobile games on Flomob. See how studios design icon components in live screens across genres, without creating an account.

Flomob’s public Icon gallery answers common research questions: How do successful games size and style icon components? Where do icon patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.

UI elements · Mobile game UI · Interface patterns · Icon patterns · Public previews

Gorogoa Icon preview

Public preview

Gorogoa icon

Gorogoa

Annapurna Interactive

IconButtonPortraitIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Downwell Icon preview

Public preview

Downwell icon

Downwell

Devolver

IconButtonPortraitUpgrade

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Ludo King Icon preview

Public preview

Ludo King icon

Ludo King

Gametion Technologies

IconAvatarPortraitAnnouncement

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Is this seat taken Icon preview

Public preview

Is this seat taken icon

Is this seat taken

Poti Poti Studio

IconButtonLandscapeGuided Interaction

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Hay Day Icon preview

Public preview

Hay Day icon

Hay Day

Supercell

IconBadgeLandscapeNews

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Crossy Road Icon preview

Public preview

Crossy Road icon

Crossy Road

Hipster Whale

IconButtonPortraitAnnouncement

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Cookie Run: Kingdom Icon preview

Public preview

Cookie Run: Kingdom icon

Cookie Run: Kingdom

Devsisters

IconButtonLandscapeGuided Interaction

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Exit the Gungeon Icon preview

Public preview

Exit the Gungeon icon

Exit the Gungeon

Dodge Roll & Singlecore Games

IconButtonLandscapeIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Bloons TD 6 Icon preview

Public preview

Bloons TD 6 icon

Bloons TD 6

Ninja Kiwi

IconAvatarLandscapeAnnouncement

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Cozy Grove: Camp Spirit Icon preview

Public preview

Cozy Grove: Camp Spirit icon

Cozy Grove: Camp Spirit

Netflix, Inc.

IconButtonLandscapeCut Scene

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Carnival Tycoon: Coin Games Icon preview

Public preview

Carnival Tycoon: Coin Games icon

Carnival Tycoon: Coin Games

Wild Candle Spin LLC

IconButtonPortraitIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Monster Hunter Now Icon preview

Public preview

Monster Hunter Now icon

Monster Hunter Now

Niantic & Capcom

IconBackPortraitOnboarding

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Frequently asked questions

What are Icon UI element references?

They are real icon components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.

How do designers use Icon patterns from Flomob?

Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.

Are public Icon previews enough for deep research?

Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.

How to use these references

Use this Icon collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.

Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.