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UI element category

Popup mobile game UI references

393 public UI references ready to browse · Updated Jun 19, 2026

Browse 393 public Popup UI element references from real mobile games on Flomob. See how studios design popup components in live screens across genres, without creating an account.

Flomob’s public Popup gallery answers common research questions: How do successful games size and style popup components? Where do popup patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.

UI elements · Mobile game UI · Interface patterns · Popup patterns · Public previews

Ludo King Popup preview

Public preview

Ludo King icon

Ludo King

Gametion Technologies

PopupAvatarPortraitAnnouncement

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Car Match Popup preview

Public preview

Car Match icon

Car Match

Grand Games A.Ş.

PopupButtonPortraitRewards

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Monopoly Popup preview

Public preview

Monopoly icon

Monopoly

Marmalade Game Studio

PopupAvatarLandscapeIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

My Talking Angela 2 Popup preview

Public preview

My Talking Angela 2 icon

My Talking Angela 2

Outfit7

PopupButtonPortraitPaywall

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Toon Blast Popup preview

Public preview

Toon Blast icon

Toon Blast

Peak Games

PopupAvatarPortraitLevel Selection

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Is this seat taken Popup preview

Public preview

Is this seat taken icon

Is this seat taken

Poti Poti Studio

PopupIconLandscapeRewards

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Magic Tiles 3: Piano Game Popup preview

Public preview

Magic Tiles 3: Piano Game icon

Magic Tiles 3: Piano Game

Amanotes

PopupButtonPortraitIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Coin Master Popup preview

Public preview

Coin Master icon

Coin Master

Moon Active

PopupButtonPortraitIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Brawl Stars Popup preview

Public preview

Brawl Stars icon

Brawl Stars

Supercell

PopupAvatarLandscapeMenu

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Hearthstone Popup preview

Public preview

Hearthstone icon

Hearthstone

Blizzard Entertainment

PopupButtonLandscapeRewards

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Gardenscapes Popup preview

Public preview

Gardenscapes icon

Gardenscapes

Playrix

PopupButtonLandscapeIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Bus Escape: Traffic Jam Popup preview

Public preview

Bus Escape: Traffic Jam icon

Bus Escape: Traffic Jam

Fomo Games

PopupButtonPortraitRewards

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Frequently asked questions

What are Popup UI element references?

They are real popup components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.

How do designers use Popup patterns from Flomob?

Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.

Are public Popup previews enough for deep research?

Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.

How to use these references

Use this Popup collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.

Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.