UI element category
Popup mobile game UI references
Browse 393 public Popup UI element references from real mobile games on Flomob. See how studios design popup components in live screens across genres, without creating an account.
Flomob’s public Popup gallery answers common research questions: How do successful games size and style popup components? Where do popup patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.
UI elements · Mobile game UI · Interface patterns · Popup patterns · Public previews

Public preview
Ludo King
Gametion Technologies
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Public preview
Car Match
Grand Games A.Ş.
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Public preview
Monopoly
Marmalade Game Studio
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Public preview
My Talking Angela 2
Outfit7
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Public preview
Toon Blast
Peak Games
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Public preview
Is this seat taken
Poti Poti Studio
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Public preview
Magic Tiles 3: Piano Game
Amanotes
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Public preview
Coin Master
Moon Active
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Public preview
Brawl Stars
Supercell
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Public preview
Hearthstone
Blizzard Entertainment
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Public preview
Gardenscapes
Playrix
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Public preview
Bus Escape: Traffic Jam
Fomo Games
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Frequently asked questions
What are Popup UI element references?
They are real popup components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.
How do designers use Popup patterns from Flomob?
Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.
Are public Popup previews enough for deep research?
Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.
How to use these references
Use this Popup collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.