UI element category
Timer mobile game UI references
Browse 904 public Timer UI element references from real mobile games on Flomob. See how studios design timer components in live screens across genres, without creating an account.
Flomob’s public Timer gallery answers common research questions: How do successful games size and style timer components? Where do timer patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.
UI elements · Mobile game UI · Interface patterns · Timer patterns · Public previews

Public preview
Carnival Tycoon: Coin Games
Wild Candle Spin LLC
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Public preview
AFK Arena
Lilith Games
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Public preview
MARVEL Contest of Champions
Kabam
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Public preview
Wizard's Survival
Cream Soft
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Public preview
Whiteout Survival
Century Games
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Public preview
My Talking Tom 2
Outfit7
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Public preview
Stardew Valley
ConcernedApe
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Public preview
Toca Life World
Toca Boca
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Public preview
Florence
Annapurna Interactive
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Public preview
Archero 2
Habby
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Public preview
Fruit Ninja
Halfbrick
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Public preview
Evony
Top Games Inc.
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Frequently asked questions
What are Timer UI element references?
They are real timer components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.
How do designers use Timer patterns from Flomob?
Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.
Are public Timer previews enough for deep research?
Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.
How to use these references
Use this Timer collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.