UI element category
Carousel mobile game UI references
Browse 183 public Carousel UI element references from real mobile games on Flomob. See how studios design carousel components in live screens across genres, without creating an account.
Flomob’s public Carousel gallery answers common research questions: How do successful games size and style carousel components? Where do carousel patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.
UI elements · Mobile game UI · Interface patterns · Carousel patterns · Public previews

Public preview
PUBG MOBILE
KRAFTON, Tencent Games
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Public preview
Crossy Road
Hipster Whale
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Public preview
Toca Life World
Toca Boca
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Public preview
Call of Duty: Mobile
Activision, TiMi Studio
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Public preview
Pokémon GO
Niantic, Inc.
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Public preview
Geometry Dash Lite
RobTop Games
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Public preview
Pizza Ready!
Supercent
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Public preview
Minecraft
Mojang Studios
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Public preview
Love and Deepspace
Infold Games, Paper Games
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Frequently asked questions
What are Carousel UI element references?
They are real carousel components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.
How do designers use Carousel patterns from Flomob?
Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.
Are public Carousel previews enough for deep research?
Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.
How to use these references
Use this Carousel collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.