Screen category
Rewards mobile game screen references
Browse 925 public Rewards screens from real mobile games on Flomob. Study how teams handle this flow moment—layout, hierarchy, copy, and calls to action—in production interfaces.
This Rewards collection is built for designers researching mobile game UX. Compare orientation, information density, and action emphasis across titles, note what repeats in strong examples, and open any preview to see the pattern inside its full game context.
Mobile game screens · UX benchmarks · Screen references · Rewards patterns · Public previews

Public preview
Car Match
Grand Games A.Ş.
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Public preview
Brawl Stars
Supercell
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Public preview
Toon Blast
Peak Games
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Public preview
Plants vs zombies 2
PopCap
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Public preview
Subway Surfers
Kiloo, SYBO Games
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Public preview
Angry Birds 2
Rovio Entertainment
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Public preview
Episode - Choose Your Story
Pocket Gems
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Public preview
Fruit Ninja
Halfbrick
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Public preview
Chicken Jump: Crazy Traffic
Playdigious
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Public preview
Wizard's Survival
Cream Soft
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Public preview
Marvel Snap
Nuverse, Second Dinner
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Public preview
Candy Crush Jelly Saga
King
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Frequently asked questions
What are Rewards screen references on Flomob?
They are real mobile game screenshots tagged as rewards moments, curated so you can study layout and UX patterns in context.
How do I compare Rewards screens effectively?
Review 3–5 examples, note repeated hierarchy and CTA placement, then document principles that fit your game's goals.
Can I access more screens than the public previews?
Yes. Sign up free to explore the full screen library, filter by game, and save references for your team.
How to use these references
Use this Rewards collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.