Screen category
Popup mobile game screen references
Browse 108 public Popup screens from real mobile games on Flomob. Study how teams handle this flow moment—layout, hierarchy, copy, and calls to action—in production interfaces.
This Popup collection is built for designers researching mobile game UX. Compare orientation, information density, and action emphasis across titles, note what repeats in strong examples, and open any preview to see the pattern inside its full game context.
Mobile game screens · UX benchmarks · Screen references · Popup patterns · Public previews

Public preview
Ludo King
Gametion Technologies
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Public preview
Monopoly
Marmalade Game Studio
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Public preview
Toon Blast
Peak Games
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Public preview
Tetris
PlayStudios (formerly N3TWORK Inc.)
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Public preview
Subway Surfers
Kiloo, SYBO Games
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Public preview

Pixel Flow!
Loom Games
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Public preview
Gardenscapes
Playrix
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Public preview

Disney Solitaire
SuperPlay
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Public preview
Homescapes
Playrix
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Public preview
Candy Crush Jelly Saga
King
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Public preview
Archero 2
Habby
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Public preview
Angry Birds Dream Blast
Rovio Entertainment
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Frequently asked questions
What are Popup screen references on Flomob?
They are real mobile game screenshots tagged as popup moments, curated so you can study layout and UX patterns in context.
How do I compare Popup screens effectively?
Review 3–5 examples, note repeated hierarchy and CTA placement, then document principles that fit your game's goals.
Can I access more screens than the public previews?
Yes. Sign up free to explore the full screen library, filter by game, and save references for your team.
How to use these references
Use this Popup collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.