Screen category
Inventory mobile game screen references
Browse 436 public Inventory screens from real mobile games on Flomob. Study how teams handle this flow moment—layout, hierarchy, copy, and calls to action—in production interfaces.
This Inventory collection is built for designers researching mobile game UX. Compare orientation, information density, and action emphasis across titles, note what repeats in strong examples, and open any preview to see the pattern inside its full game context.
Mobile game screens · UX benchmarks · Screen references · Inventory patterns · Public previews

Public preview
Chicken Jump: Crazy Traffic
Playdigious
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Public preview
TMNT: Shredders Revenge
Playdigious
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Public preview

Finch: Self-Care Pet
Finch Care Public Benefit Organization
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Public preview
Loop Hero
Four Quarters
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Public preview
Stardew Valley
ConcernedApe
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Public preview
Wizard's Survival
Cream Soft
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Public preview
Monopoly
Marmalade Game Studio
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Public preview
Evony
Top Games Inc.
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Public preview
Whiteout Survival
Century Games
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Public preview
Toca Life World
Toca Boca
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Public preview
Pokémon GO
Niantic, Inc.
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Public preview
Minecraft
Mojang Studios
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Frequently asked questions
What are Inventory screen references on Flomob?
They are real mobile game screenshots tagged as inventory moments, curated so you can study layout and UX patterns in context.
How do I compare Inventory screens effectively?
Review 3–5 examples, note repeated hierarchy and CTA placement, then document principles that fit your game's goals.
Can I access more screens than the public previews?
Yes. Sign up free to explore the full screen library, filter by game, and save references for your team.
How to use these references
Use this Inventory collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.