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Level Selection mobile game screen references

400 public screens ready to browse · Updated Jun 19, 2026

Browse 400 public Level Selection screens from real mobile games on Flomob. Study how teams handle this flow moment—layout, hierarchy, copy, and calls to action—in production interfaces.

This Level Selection collection is built for designers researching mobile game UX. Compare orientation, information density, and action emphasis across titles, note what repeats in strong examples, and open any preview to see the pattern inside its full game context.

Mobile game screens · UX benchmarks · Screen references · Level Selection patterns · Public previews

Disney Solitaire Level Selection preview

Public preview

Disney Solitaire icon

Disney Solitaire

SuperPlay

Level SelectionBadgeLandscapeCard

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Kiddopia Level Selection preview

Public preview

Kiddopia icon

Kiddopia

Paper Boat Apps

Level SelectionMenuLandscapeButton

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Temple Run 2 Level Selection preview

Public preview

Temple Run 2 icon

Temple Run 2

Imangi Studios

Level SelectionQuestPortraitBack

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Bus Escape: Traffic Jam Level Selection preview

Public preview

Bus Escape: Traffic Jam icon

Bus Escape: Traffic Jam

Fomo Games

Level SelectionGame overPortraitButton

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Plants vs zombies 2 Level Selection preview

Public preview

Plants vs zombies 2 icon

Plants vs zombies 2

PopCap

Level SelectionButtonLandscapeCard

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Mini Metro Level Selection preview

Public preview

Mini Metro icon

Mini Metro

Dinosaur Polo Club

Level SelectionButtonLandscapeProgress bar

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Bloons TD 6 Level Selection preview

Public preview

Bloons TD 6 icon

Bloons TD 6

Ninja Kiwi

Level SelectionAvatarLandscapeBack

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Toon Blast Level Selection preview

Public preview

Toon Blast icon

Toon Blast

Peak Games

Level SelectionAvatarPortraitButton

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Tetris Level Selection preview

Public preview

Tetris icon

Tetris

PlayStudios (formerly N3TWORK Inc.)

Level SelectionMenuPortraitButton

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Royal Match Level Selection preview

Public preview

Royal Match icon

Royal Match

Dream Games

Level SelectionMenuPortraitAvatar

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MARVEL Contest of Champions Level Selection preview

Public preview

MARVEL Contest of Champions icon

MARVEL Contest of Champions

Kabam

Level SelectionTutorialLandscapeAvatar

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Magic Tiles 3: Piano Game Level Selection preview

Public preview

Magic Tiles 3: Piano Game icon

Magic Tiles 3: Piano Game

Amanotes

Level SelectionMenuPortraitQuest

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Frequently asked questions

What are Level Selection screen references on Flomob?

They are real mobile game screenshots tagged as level selection moments, curated so you can study layout and UX patterns in context.

How do I compare Level Selection screens effectively?

Review 3–5 examples, note repeated hierarchy and CTA placement, then document principles that fit your game's goals.

Can I access more screens than the public previews?

Yes. Sign up free to explore the full screen library, filter by game, and save references for your team.

How to use these references

Use this Level Selection collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.

Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.