Screen category
Level Selection mobile game screen references
Browse 400 public Level Selection screens from real mobile games on Flomob. Study how teams handle this flow moment—layout, hierarchy, copy, and calls to action—in production interfaces.
This Level Selection collection is built for designers researching mobile game UX. Compare orientation, information density, and action emphasis across titles, note what repeats in strong examples, and open any preview to see the pattern inside its full game context.
Mobile game screens · UX benchmarks · Screen references · Level Selection patterns · Public previews

Public preview

Disney Solitaire
SuperPlay
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Public preview
Kiddopia
Paper Boat Apps
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Public preview
Temple Run 2
Imangi Studios
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Public preview
Bus Escape: Traffic Jam
Fomo Games
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Public preview
Plants vs zombies 2
PopCap
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Public preview
Mini Metro
Dinosaur Polo Club
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Public preview
Bloons TD 6
Ninja Kiwi
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Public preview
Toon Blast
Peak Games
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Public preview
Tetris
PlayStudios (formerly N3TWORK Inc.)
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Public preview
Royal Match
Dream Games
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Public preview
MARVEL Contest of Champions
Kabam
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Public preview
Magic Tiles 3: Piano Game
Amanotes
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Frequently asked questions
What are Level Selection screen references on Flomob?
They are real mobile game screenshots tagged as level selection moments, curated so you can study layout and UX patterns in context.
How do I compare Level Selection screens effectively?
Review 3–5 examples, note repeated hierarchy and CTA placement, then document principles that fit your game's goals.
Can I access more screens than the public previews?
Yes. Sign up free to explore the full screen library, filter by game, and save references for your team.
How to use these references
Use this Level Selection collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.