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Settings Panel Patterns in Mobile Games

A settings panel is the screen for preferences the player changes rarely. Strong ones group related controls, use a slider for volume and a toggle for on or off, and keep a clear way back.

What repeats

  • Sound and music as sliders, not as menus.
  • On and off choices as toggles.
  • Account or support actions separated from the audio controls.

What varies

  • AFK Arena and Archero 2 pack battle and graphics options into one scrolling portrait panel.
  • Among Us uses tabs, so General, Graphics, and Data are not on screen at once.

Questions

What should a mobile game settings panel contain?

Volume, a few on-off preferences, and a way back. Account and support links can sit below the play options.

Why do some games use tabs?

Among Us splits General, Graphics, and Data so each page stays short. AFK Arena keeps them in one scroll.

How should a designer use these references?

Note which controls are sliders and which are toggles. Match the control to the kind of choice.

Examples from shipping games

More Settings stills

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The 6 screens above are the public sample of settings screens. An account opens the rest of the library, including flows and mechanics.

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