What should a level start screen decide?
The goal, the boosters, and whether the player spends a life. Play confirms that and begins the level.
A level start screen is the pause before play. Strong ones name the goal, show which boosters are available, and put Play where the thumb already is.
The goal, the boosters, and whether the player spends a life. Play confirms that and begins the level.
Bloons TD 6 asks which difficulty. Candy Crush Saga states the goal of one level and offers a booster.
List what the player must know before Play, and remove anything that can wait until the level.
Hard Level 10, a collect goal, a Color Bomb slot, and Play, with lives in the HUD.
Level 15, locked boosters, a green Play button, and hearts shown as full.
Easy, Medium, and Hard as choices, with medal tiers and Monkey Money rewards.
Disney SolitaireA path of levels: one completed, one active, one locked.
Level 7 offers rocket, bomb, and disco boosters, then a green play button.
A path of locked nodes, one pink star that can be played, and a chest further up.
The 6 screens above are the public sample of level selection screens. An account opens the rest of the library, including flows and mechanics.
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