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UI element category

Reward mobile game UI references

76 public UI references ready to browse · Updated Jun 19, 2026

Browse 76 public Reward UI element references from real mobile games on Flomob. See how studios design reward components in live screens across genres, without creating an account.

Flomob’s public Reward gallery answers common research questions: How do successful games size and style reward components? Where do reward patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.

UI elements · Mobile game UI · Interface patterns · Reward patterns · Public previews

Frequently asked questions

What are Reward UI element references?

They are real reward components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.

How do designers use Reward patterns from Flomob?

Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.

Are public Reward previews enough for deep research?

Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.

How to use these references

Use this Reward collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.

Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.