Scroll for more

UI element category

Text mobile game UI references

8,373 public UI references ready to browse · Updated Jun 19, 2026

Browse 8,373 public Text UI element references from real mobile games on Flomob. See how studios design text components in live screens across genres, without creating an account.

Flomob’s public Text gallery answers common research questions: How do successful games size and style text components? Where do text patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.

UI elements · Mobile game UI · Interface patterns · Text patterns · Public previews

Chicken Jump: Crazy Traffic Text preview

Public preview

Chicken Jump: Crazy Traffic icon

Chicken Jump: Crazy Traffic

Playdigious

TextBackPortraitInventory

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

OXENFREE: Netflix Edition Text preview

Public preview

OXENFREE: Netflix Edition icon

OXENFREE: Netflix Edition

Netflix, Inc.

TextButtonLandscapeCredits

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Ludo King Text preview

Public preview

Ludo King icon

Ludo King

Gametion Technologies

TextAvatarPortraitAnnouncement

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Is this seat taken Text preview

Public preview

Is this seat taken icon

Is this seat taken

Poti Poti Studio

TextButtonLandscapeGuided Interaction

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Hay Day Text preview

Public preview

Hay Day icon

Hay Day

Supercell

TextBadgeLandscapeNews

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Crossy Road Text preview

Public preview

Crossy Road icon

Crossy Road

Hipster Whale

TextButtonPortraitAnnouncement

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

BitLife Text preview

Public preview

BitLife icon

BitLife

Candywriter

TextCreditsPortrait

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Exit the Gungeon Text preview

Public preview

Exit the Gungeon icon

Exit the Gungeon

Dodge Roll & Singlecore Games

TextButtonLandscapeIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Bloons TD 6 Text preview

Public preview

Bloons TD 6 icon

Bloons TD 6

Ninja Kiwi

TextAvatarLandscapeAnnouncement

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Cozy Grove: Camp Spirit Text preview

Public preview

Cozy Grove: Camp Spirit icon

Cozy Grove: Camp Spirit

Netflix, Inc.

TextButtonLandscapeCut Scene

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Carnival Tycoon: Coin Games Text preview

Public preview

Carnival Tycoon: Coin Games icon

Carnival Tycoon: Coin Games

Wild Candle Spin LLC

TextButtonPortraitIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Monster Hunter Now Text preview

Public preview

Monster Hunter Now icon

Monster Hunter Now

Niantic & Capcom

TextBackPortraitOnboarding

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Frequently asked questions

What are Text UI element references?

They are real text components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.

How do designers use Text patterns from Flomob?

Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.

Are public Text previews enough for deep research?

Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.

How to use these references

Use this Text collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.

Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.