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UI element category

Card mobile game UI references

3,942 public UI references ready to browse · Updated Jun 19, 2026

Browse 3,942 public Card UI element references from real mobile games on Flomob. See how studios design card components in live screens across genres, without creating an account.

Flomob’s public Card gallery answers common research questions: How do successful games size and style card components? Where do card patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.

UI elements · Mobile game UI · Interface patterns · Card patterns · Public previews

Chicken Jump: Crazy Traffic Card preview

Public preview

Chicken Jump: Crazy Traffic icon

Chicken Jump: Crazy Traffic

Playdigious

CardBackPortraitInventory

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Gorogoa Card preview

Public preview

Gorogoa icon

Gorogoa

Annapurna Interactive

CardButtonPortraitIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Ludo King Card preview

Public preview

Ludo King icon

Ludo King

Gametion Technologies

CardAvatarPortraitAnnouncement

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Hay Day Card preview

Public preview

Hay Day icon

Hay Day

Supercell

CardBadgeLandscapeNews

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Cookie Run: Kingdom Card preview

Public preview

Cookie Run: Kingdom icon

Cookie Run: Kingdom

Devsisters

CardButtonLandscapeGuided Interaction

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Bloons TD 6 Card preview

Public preview

Bloons TD 6 icon

Bloons TD 6

Ninja Kiwi

CardAvatarLandscapeAnnouncement

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Fruit Ninja Card preview

Public preview

Fruit Ninja icon

Fruit Ninja

Halfbrick

CardBadgeLandscapeNews

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Monopoly Card preview

Public preview

Monopoly icon

Monopoly

Marmalade Game Studio

CardAvatarLandscapeIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Subway Surfers Card preview

Public preview

Subway Surfers icon

Subway Surfers

Kiloo, SYBO Games

CardButtonPortraitMenu

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Finch: Self-Care Pet Card preview

Public preview

Finch: Self-Care Pet icon

Finch: Self-Care Pet

Finch Care Public Benefit Organization

CardBackPortraitMenu

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Disney Solitaire Card preview

Public preview

Disney Solitaire icon

Disney Solitaire

SuperPlay

CardCharacterLandscapeLoading Screen

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Carnival Tycoon: Coin Games Card preview

Public preview

Carnival Tycoon: Coin Games icon

Carnival Tycoon: Coin Games

Wild Candle Spin LLC

CardChestPortraitIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Frequently asked questions

What are Card UI element references?

They are real card components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.

How do designers use Card patterns from Flomob?

Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.

Are public Card previews enough for deep research?

Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.

How to use these references

Use this Card collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.

Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.