UI element category
Item mobile game UI references
Browse 3,430 public Item UI element references from real mobile games on Flomob. See how studios design item components in live screens across genres, without creating an account.
Flomob’s public Item gallery answers common research questions: How do successful games size and style item components? Where do item patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.
UI elements · Mobile game UI · Interface patterns · Item patterns · Public previews

Public preview
Chicken Jump: Crazy Traffic
Playdigious
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Public preview
Gorogoa
Annapurna Interactive
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Public preview
Carnival Tycoon: Coin Games
Wild Candle Spin LLC
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Public preview
TMNT: Shredders Revenge
Playdigious
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Public preview
League of Legends: Wild Rift
Riot Games
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Public preview
Brawl Stars
Supercell
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Public preview

Pixel Flow!
Loom Games
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Public preview
Kiddopia
Paper Boat Apps
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Public preview
Subway Surfers
Kiloo, SYBO Games
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Public preview
Angry Birds 2
Rovio Entertainment
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Public preview

Sorcery School
Pretty Simple
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Public preview
Among Us!
Innersloth
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Frequently asked questions
What are Item UI element references?
They are real item components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.
How do designers use Item patterns from Flomob?
Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.
Are public Item previews enough for deep research?
Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.
How to use these references
Use this Item collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.