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UI element category

Item mobile game UI references

3,430 public UI references ready to browse · Updated Jun 19, 2026

Browse 3,430 public Item UI element references from real mobile games on Flomob. See how studios design item components in live screens across genres, without creating an account.

Flomob’s public Item gallery answers common research questions: How do successful games size and style item components? Where do item patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.

UI elements · Mobile game UI · Interface patterns · Item patterns · Public previews

Chicken Jump: Crazy Traffic Item preview

Public preview

Chicken Jump: Crazy Traffic icon

Chicken Jump: Crazy Traffic

Playdigious

ItemBackPortraitInventory

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Gorogoa Item preview

Public preview

Gorogoa icon

Gorogoa

Annapurna Interactive

ItemButtonPortraitIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Carnival Tycoon: Coin Games Item preview

Public preview

Carnival Tycoon: Coin Games icon

Carnival Tycoon: Coin Games

Wild Candle Spin LLC

ItemButtonPortraitIn Game

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

TMNT: Shredders Revenge Item preview

Public preview

TMNT: Shredders Revenge icon

TMNT: Shredders Revenge

Playdigious

ItemAvatarLandscapeCharacter

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

League of Legends: Wild Rift Item preview

Public preview

League of Legends: Wild Rift icon

League of Legends: Wild Rift

Riot Games

ItemButtonLandscapeTrophy Road

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Brawl Stars Item preview

Public preview

Brawl Stars icon

Brawl Stars

Supercell

ItemBackLandscapeRewards

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Pixel Flow! Item preview

Public preview

Pixel Flow! icon

Pixel Flow!

Loom Games

ItemButtonPortraitPopup

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Kiddopia Item preview

Public preview

Kiddopia icon

Kiddopia

Paper Boat Apps

ItemBackLandscapeGuided Interaction

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Subway Surfers Item preview

Public preview

Subway Surfers icon

Subway Surfers

Kiloo, SYBO Games

ItemButtonPortraitGame over

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Angry Birds 2 Item preview

Public preview

Angry Birds 2 icon

Angry Birds 2

Rovio Entertainment

ItemBackLandscapeQuest

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Sorcery School Item preview

Public preview

Sorcery School icon

Sorcery School

Pretty Simple

ItemButtonPortraitSplash Screen

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Among Us! Item preview

Public preview

Among Us! icon

Among Us!

Innersloth

ItemAvatarLandscapeCharacter

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Frequently asked questions

What are Item UI element references?

They are real item components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.

How do designers use Item patterns from Flomob?

Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.

Are public Item previews enough for deep research?

Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.

How to use these references

Use this Item collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.

Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.