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UI element category

Deal mobile game UI references

166 public UI references ready to browse · Updated Jun 19, 2026

Browse 166 public Deal UI element references from real mobile games on Flomob. See how studios design deal components in live screens across genres, without creating an account.

Flomob’s public Deal gallery answers common research questions: How do successful games size and style deal components? Where do deal patterns show up—profiles, HUDs, shops, or social layers? Review the featured screens below, then sign up free to save references and unlock the full UI library.

UI elements · Mobile game UI · Interface patterns · Deal patterns · Public previews

8 Ball Pool™ Deal preview

Public preview

8 Ball Pool™ icon

8 Ball Pool™

Miniclip

DealButtonLandscapePaywall

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Stumble Guys Deal preview

Public preview

Stumble Guys icon

Stumble Guys

Scopely

DealBackLandscapeShop

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Bus Escape: Traffic Jam Deal preview

Public preview

Bus Escape: Traffic Jam icon

Bus Escape: Traffic Jam

Fomo Games

DealAvatarPortraitGame over

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Mobile Legends: Bang Bang Deal preview

Public preview

Mobile Legends: Bang Bang icon

Mobile Legends: Bang Bang

Moonton

DealBackLandscapeShop

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Crossy Road Deal preview

Public preview

Crossy Road icon

Crossy Road

Hipster Whale

DealButtonPortraitShop

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Fruit Ninja Deal preview

Public preview

Fruit Ninja icon

Fruit Ninja

Halfbrick

DealButtonLandscapeLevel Selection

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Brawl Stars Deal preview

Public preview

Brawl Stars icon

Brawl Stars

Supercell

DealBackLandscapeBadge

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Candy Crush Saga Deal preview

Public preview

Candy Crush Saga icon

Candy Crush Saga

King

DealAvatarPortraitBadge

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Car Match Deal preview

Public preview

Car Match icon

Car Match

Grand Games A.Ş.

DealButtonPortraitCategory

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Disney Solitaire Deal preview

Public preview

Disney Solitaire icon

Disney Solitaire

SuperPlay

DealButtonLandscapeCard

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Cats&Soup Deal preview

Public preview

Cats&Soup icon

Cats&Soup

Neowiz

DealButtonPortraitCategory

Open this featured screen to explore the pattern, related categories, and game context. Log in to unlock the full gallery.

Frequently asked questions

What are Deal UI element references?

They are real deal components and treatments pulled from shipping mobile games, linked back to the screens and games where they appear.

How do designers use Deal patterns from Flomob?

Compare sizing, states, contrast, and placement across genres, then adapt those findings into your design system.

Are public Deal previews enough for deep research?

Public previews are a strong starting point. Sign up to unlock the full gallery, advanced filtering, and saved collections.

How to use these references

Use this Deal collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.

Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.