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First-Session Tutorial Patterns in Mobile Games

A first-session tutorial is the screen that teaches the game’s main verb before the player is on their own. Strong ones highlight one control, say what it does, and let the player perform it immediately.

What repeats

  • One highlighted control, with the rest of the screen dimmed.
  • A short instruction in the player’s language: press, swipe, or match.
  • A way out, usually Skip, so a returning player is not trapped.

What varies

Questions

What belongs on a first-session tutorial?

One action, named in plain language, with the matching control highlighted. Flomob’s examples are from shipping games.

How do BitLife and Among Us teach differently?

BitLife isolates a single button on a dimmed screen. Among Us compares two control schemes on the live view and pages through steps.

How should a designer use these references?

Watch what is highlighted and what is dimmed. Copy the hierarchy, not the character art.

Examples from shipping games

More Tutorial stills

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The 6 screens above are the public sample of tutorial screens. An account opens the rest of the library, including flows and mechanics.

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