Studio reference
Dodge Roll & Singlecore Games
Browse 1 Dodge Roll & Singlecore Games games and open public UI screen references on Flomob—useful for competitive mobile game design research.
Games in library
Public highlights
Screens and UI patterns
Sample screen references and interface patterns from Dodge Roll & Singlecore Games's public games on Flomob.
Featured screen types
UI element patterns
Featured public screens

Exit the Gungeon In Game — Health bar
Exit the Gungeon
Landscape boss fight with raining red projectiles, heart and ammo HUD, currency counter, pause control, and a tall yellow vertical boss health bar.

Exit the Gungeon In Game — Avatar
Exit the Gungeon
Landscape dungeon scene with giant green skull, red spear guards, blue NPC, EXIT THE GUNGEON speech bubble, plus pause and camera HUD icons.

Exit the Gungeon Splash Screen — Logo
Exit the Gungeon
Landscape title splash with EXIT THE GUNGEON pixel logo, bullet-shaped U letter, stone brick columns framing a dark void, and falling shell art.

Exit the Gungeon In Game — Menu
Exit the Gungeon
Landscape handheld-style Diginomicon pause overlay with PAUSED label, book restart home wrench and shop icons on a green retro LCD screen UI.

Exit the Gungeon Cut Scene — HUD
Exit the Gungeon
Exit the Gungeon cutscene in a glowing skull chamber: crossed spears, floating figure saying Hail, green aura, score HUD, and pause controls.