Screen category
Quest mobile game screen references
Browse 337 public Quest screens from real mobile games on Flomob. Study how teams handle this flow moment—layout, hierarchy, copy, and calls to action—in production interfaces.
This Quest collection is built for designers researching mobile game UX. Compare orientation, information density, and action emphasis across titles, note what repeats in strong examples, and open any preview to see the pattern inside its full game context.
Mobile game screens · UX benchmarks · Screen references · Quest patterns · Public previews

Public preview
Carnival Tycoon: Coin Games
Wild Candle Spin LLC
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Public preview
Angry Birds 2
Rovio Entertainment
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Public preview
Whiteout Survival
Century Games
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Public preview
Tetris
PlayStudios (formerly N3TWORK Inc.)
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Public preview
Temple Run 2
Imangi Studios
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Public preview
Subway Surfers
Kiloo, SYBO Games
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Public preview
Storyteller
Daniel Benmergui
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Public preview
Squid Game: Unleashed
Supercent
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Public preview
Royal Match
Dream Games
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Public preview
Pokémon GO
Niantic, Inc.
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Public preview
Magic Tiles 3: Piano Game
Amanotes
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Public preview
Ludo King
Gametion Technologies
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Frequently asked questions
What are Quest screen references on Flomob?
They are real mobile game screenshots tagged as quest moments, curated so you can study layout and UX patterns in context.
How do I compare Quest screens effectively?
Review 3–5 examples, note repeated hierarchy and CTA placement, then document principles that fit your game's goals.
Can I access more screens than the public previews?
Yes. Sign up free to explore the full screen library, filter by game, and save references for your team.
How to use these references
Use this Quest collection to compare how different games solve the same UX moment. Focus on hierarchy, clarity, and action emphasis rather than copying exact visuals.
Start by reviewing 3-5 examples, note repeated interaction patterns, then adapt those principles to your product goals and design system.