Scroll for more

Title and Splash Patterns in Mobile Games

A splash is the branded pause before the game can be used. A title screen is the first interactive page, with Start or Continue. Strong splashes are a logo and nothing else. Strong title screens offer one way in.

What repeats

  • The studio or game mark, centered.
  • No shop, no currency, and no settings on a splash.
  • A title screen adds one Start action and, sometimes, continue or played-before.

What varies

Questions

What is the difference between a splash and a title screen?

A splash is a logo the player cannot use. A title screen is the first page with Start or Continue.

Why do some splashes show characters?

Bloons TD 6, Disney Solitaire, and Cookie Run: Kingdom use the cast as the brand. Brawl Stars and Call of Duty: Mobile use the studio mark alone.

How should a designer use these references?

Keep the splash free of buttons. Put the first real choice on the title screen.

Examples from shipping games

More Splash Screen stills

Sign up for free to continue browsing

The 6 screens above are the public sample of splash screen screens. An account opens the rest of the library, including flows and mechanics.

Join for free