What is the difference between a splash and a title screen?
A splash is a logo the player cannot use. A title screen is the first page with Start or Continue.
A splash is the branded pause before the game can be used. A title screen is the first interactive page, with Start or Continue. Strong splashes are a logo and nothing else. Strong title screens offer one way in.
A splash is a logo the player cannot use. A title screen is the first page with Start or Continue.
Bloons TD 6, Disney Solitaire, and Cookie Run: Kingdom use the cast as the brand. Brawl Stars and Call of Duty: Mobile use the studio mark alone.
Keep the splash free of buttons. Put the first real choice on the title screen.
The Supercell mark on black. No buttons.
The Activision wordmark, centered, before the game menu exists.
An orange field, the BitLife wordmark, and the publisher marks. Still no choices.
The title logo, monkey heroes, a green Start, and I’ve Played Before.
Disney SolitaireA cast of characters around the title. The splash is the pitch.
A story splash, Premonition of Doom, with characters in a hall before play begins.
The 6 screens above are the public sample of splash screen screens. An account opens the rest of the library, including flows and mechanics.
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