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Shop Screen Patterns in Mobile Games

A shop screen is where the player spends real money or soft currency. Strong ones put the price on the item, mark one pack as the deal, and keep a visible way to leave.

What repeats

  • Price and contents on the same card.
  • One pack visually ahead of the others, often labeled Best Deal or Popular.
  • Balances for the currencies the shop spends, kept in the header.

What varies

Questions

Where does the price sit on a mobile shop?

On these public examples the price is on the pack itself, next to what the player receives.

How do currency shops differ from bundle shops?

8 Ball Pool and Call of Duty list similar packs that differ by amount. Car Match opens with a named bundle, then smaller refills.

How should a designer use these references?

Compare which pack is emphasized and whether currency balances stay visible. Do not copy the offer art.

Examples from shipping games

More Shop stills

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The 6 screens above are the public sample of shop screens. An account opens the rest of the library, including flows and mechanics.

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